Get a Stand and keep your old one
- The first-time sequence offers a choice from rolled options. Read the cards and select one. Check which slot is filled before using another Arrow.
- Look for a free empty slot in your Stand inventory. Select it, use a Stand Arrow and confirm which Stand appears there. The earlier Stand should still appear in its own slot.
- If all available slots are full, switch to the slot you are willing to lose. A Rokakaka Fruit clears that Stand. Confirm the slot is empty before rolling again. Keep a usable Arrow on hand before you reset.
Try an item-bearing code or earn race rewards. The Race Ledger shows what the match paid. Spin Tickets go to the reward wheel and may yield Stand materials or fruit.

D4C · How to roll it and use its moves
D4C can appear among your first options or in a later Arrow draw. The D4C code gives items for another roll. The draw still determines which Stand you can choose.
Flag Slam
Use it to continue close-range pressure. The hit keeps the opponent close enough to follow up.
Clone
Send in temporary clones while you pressure a target. The enhanced version throws an explosive copy of the opponent.
Counter Maximus
Use it when you expect an incoming hit. The move answers a hit with a barrage.
Dimension Warp
Warp to reposition or buy time at low health. Cancel early when you have room to re-engage.
Practice timing in Battlegrounds before risking a race run. Move roles can guide that choice while damage and matchup rankings remain unverified.
Start the Spin quest
Talk to Gyro Zeppeli in the lobby and track his objectives. In Stage 1, draft behind another rider until the slipstream objective counts, and look for Gyro's Steel Ball as you ride. The quest asks for 15 seconds of slipstreaming in the launch guide. Check the tracker for credit and return to Gyro as directed to continue the chain.
Spin is a combat technique. A Spin Ticket is for the reward wheel. Check the item or quest label before spending it.